Build WebGPU graphics without boilerplate

A shader library that handles uniforms, render targets, and compute pipelines so you write only the WGSL code. Tracks time and resolution globally, supports particles and ping-pong buffers.

Best for: Creative engineers shipping real-time graphics on the web without GPU plumbing overhead.

Engineering / code-reviewatomicfor-engineerslight-setupfrom-repo

Source

Creator's repository · vercel-labs/ralph-gpu

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