Verify and release Three.js browser games. Combines playtest QA, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, packaged canvas-pixel inspection, console checks, and release risk reports.
--- name: threejs-qa-release description: "Verify and release Three.js browser games. Combines playtest QA, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, packaged canvas-pixel inspection, console checks, and release risk reports." --- # Three.js QA Release ## Purpose Prove the game works as a player encounters it, then prepare a shippable browser build with known risks. ## QA Workflow Load `references/qa-release-checklists.md` as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work. Load `references/checklists/visual-verification.md` for screenshot/canvas verification, `references/checklists/playtest-qa.md` for player-loop QA, and `references/checklists/release.md` for production release checks. Load `references/prompt-templates.md` only when the user asks for reusable QA/release prompts or a task template. 1. Install dependencies if needed. 2. Run build/typecheck. 3. Start dev or preview server. 4. Open browser target. 5. Capture console/page/network errors. 6. Verify nonblank canvas pixels. 7. Capture desktop and mobile screenshots. 8. Trigger main input, objective progression, fail/retry, and recent risky paths. 9. Check HUD text fit, safe areas, touch targets, responsive layout. 10. If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors. 11. Record artifacts and issues. ## Packaged Canvas Inspector Use the bundled inspector when the target project does not already include one: ```bash node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188 ``` For mobile emulation, add `--mobile`. Generated games from the packaged scaffold also include their own `scripts/inspect-threejs-canvas.mjs` and `npm run inspect:canvas`. ## Release Workflow 1. Inspect package scripts, Vite config, base path, public/assets. 2. Gate debug UI/logging/test helpers. 3. Run production build and preview/static server. 4. Verify built output desktop/mobile. 5. Review bundle and large assets. 6. Document deploy command, host assumptions, and residual risks. ## Final Response Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks.
Creator's repository · majidmanzarpour/threejs-game-skills