Wire Stream Chat or Video into an iOS app

Scaffolds Stream SDK setup, authentication handshake, and view code for chat or video features in SwiftUI or UIKit, with boilerplate ready to customize.

Best for: iOS engineers integrating Stream's hosted chat or video without reading 100 pages of docs.

Engineering / planning-thinkingatomicfor-engineerslight-setupneeds-integration

Skill file

Preview skill file
---
name: stream-swift
description: "Build and integrate Stream Chat, Video, and Feeds in Swift apps. Use for SwiftUI, UIKit, Xcode, and iOS project work with Stream package setup, auth wiring, and view blueprints."
license: See LICENSE in repository root
compatibility: Requires an Xcode or Swift/iOS project. No Stream CLI required.
metadata:
  author: GetStream
allowed-tools: >-
  Read, Write, Edit, Glob, Grep,
  Bash(ls *),
  Bash(grep *),
  Bash(find . *),
  Bash(cat Package.swift), Bash(cat Package.resolved), Bash(cat Podfile),
  Bash(stream token *),
  Bash(stream chat *),
  Bash(stream config *),
  Bash(stream --safe *)
---

# Stream Swift - skill router + execution flow

**Rules:** Read **[`RULES.md`](RULES.md)** once per session - every non-negotiable rule is stated there, nowhere else.

This file is the **single entrypoint**: intent classification, local project detection, and module pointers for Stream work in Swift apps.

---

## Step 0: Intent classifier (mandatory first - never skip)

Before any tool call, decide the **track** from the user's input alone - no probes first.

### Signals -> track

| Signal in user input | Track |
|---|---|
| Explicit product/framework token: `Chat SwiftUI`, `Chat UIKit`, `Video iOS`, `Feeds Swift`, `Livestream SwiftUI`, etc. | **C - Reference lookup** |
| Words "docs" or "documentation" around Stream Swift/iOS work | **C - Reference lookup** |
| "How do I {X} in SwiftUI/UIKit/Xcode?", "What does {SDK type/method/view} do?" | **C - Reference lookup** |
| "Build me a new iOS app", "create a SwiftUI app", "new UIKit app" + Stream product | **A - New app** |
| "Build a livestream app", "creator and viewer mode", "go live", "one-to-many broadcast" | **A - New app** (load `LIVESTREAM-SWIFTUI.md` + `LIVESTREAM-SWIFTUI-blueprints.md`) |
| "Add/integrate Stream into this app", "wire Chat/Video/Feeds into my Xcode project" | **B - Existing app** |
| "Install Stream packages", "set up Stream in Xcode", "wire auth/token flow" with no broader feature request | **D - Bootstrap / setup** |
| Bare `/stream-swift` with no args | List the tracks briefly and wait |

### Disambiguation flow

If the request is ambiguous between **build/integrate** and **reference lookup**, ask one short question and wait:

> Do you want me to wire this into the project, or just map the Swift SDK pattern and files?

### After classification

- **Tracks A, B, D** -> run **Project signals** once per session, then continue in [`builder.md`](builder.md) and [`sdk.md`](sdk.md).
- **Track C** -> skip the probe if the product + framework are explicit. Only run it on demand if the SDK or UI layer is ambiguous.

---

## Step 0.5: Credentials, token, and seed data (tracks A, B, D only)

Run this once per session, right after intent classification, before the Project signals probe.

### Goal

Collect the Stream **API key**, a **user token**, and optionally seed a few channels - all before touching code - so the app has real data to show from the first run.

### Single upfront question (ask exactly once, then act immediately)

Post **one message** asking all relevant things together. Do not split into multiple rounds.

**For Chat projects:**

> To wire everything up with real data, I need a few quick answers:
>
> 1. **Credentials** - Should I fetch your API key from the dashboard and generate a token via the Stream CLI, or will you paste them yourself?
> 2. **Token expiry** - If I'm generating the token: should it expire? (e.g. `1h`, `1d`, `30m`) or never expire?
> 3. **Seed channels** - Should I pre-create a few channels with random usernames so the app has something to show immediately?
>
> If you want to handle everything yourself, just paste your API key and token and tell me whether to seed channels.

**For Feeds projects** (no channel seeding - feed groups are configured in the dashboard):

> To wire everything up with real data, I need a couple of quick answers:
>
> 1. **Credentials** - Should I fetch your API key from the dashboard and generate a token via the Stream CLI, or will you paste them yourself?
> 2. **Token expiry** - If I'm generating the token: should it expire? (e.g. `1h`, `1d`, `30m`) or never expire?
> 3. **Feed groups** - What feed groups do you need? (defaults: `user`, `timeline`, `notification` - tell me if you want different names)
>
> If you want to handle everything yourself, just paste your API key and token and confirm the feed group names.

**For Video projects** (calls are ephemeral - no seeding needed):

> To wire everything up, I need a couple of quick answers:
>
> 1. **Credentials** - Should I fetch your API key from the dashboard and generate a token via the Stream CLI, or will you paste them yourself?
> 2. **Token expiry** - If I'm generating the token: should it expire? (e.g. `1h`, `1d`, `30m`) or never expire?
>
> If you want to handle everything yourself, just paste your API key and token.

### After the user replies - act without further prompting

Once the user answers, execute all CLI steps in sequence **without pausing for confirmation between them**. Narrate each step briefly as you go (one line per action), but do not stop to ask "shall I continue?".

#### Step A - API key

```bash
stream --safe keys
```

`stream keys` auto-resolves the org and app and prints the API key on a line shaped `API Key:  <key>`. Output format is fixed — `-o json` is ignored. Extract with:

```bash
api_key=$(stream --safe keys | awk '/^API Key:/ {print $3}')
```

Note: `stream keys` also auto-copies the **app secret** to the system clipboard. The SDK never needs the secret — discard with `pbcopy </dev/null` if that's a concern.

#### Step B - Token

```bash
# Never-expiring
stream token <user_id>

# Expiring
stream token <user_id> --ttl <duration>
```

Hold the token in context. In generated code, reference credentials via named constants (e.g., `Config.apiKey`, `Config.userToken` defined in a dedicated config file) — do not embed raw credential values directly in code snippets.

#### Step C - Seed channels (Chat projects only; only if the user said yes)

Create 3-5 channels with random realistic usernames. Use `messaging` as the default channel type.

```bash
# Create a channel and add members (repeat for each channel)
stream chat channel create --type messaging --id <channel-id> --members <user1>,<user2>
```

Generate short memorable channel IDs (e.g. `general`, `random`, `team-alpha`) and use a small set of random usernames (e.g. `alice`, `bob`, `carol`, `dave`, `eve`). Make sure the token user is a member of at least one channel so they can see it on first launch.

After seeding, print a brief summary:

> Created channels: `general` (alice, bob), `random` (carol, dave), `team-alpha` (alice, eve)

#### Step D - Proceed automatically

After all CLI steps succeed, move straight to **Project signals** and then into `builder.md` - no additional prompt needed. If any CLI step fails, explain the error briefly and ask the user to paste the missing value manually before continuing.

### What NOT to do

- Never put the API **secret** in app code - the CLI uses it server-side only.
- Never invent or fabricate credentials.
- Never ask "should I continue?" between Step A, B, C, and D - execute the whole sequence once the user's upfront answers are in.

---

## Project signals (tracks A/B/D - once per session; Track C on demand only)

Read-only local probe. Use it to detect whether the user is in an Xcode project, a Swift package, or an empty directory.

```bash
bash -c 'echo "=== XCODE ==="; find . -maxdepth 3 \( -name "*.xcodeproj" -o -name "*.xcworkspace" \) -print 2>/dev/null; echo "=== MANIFESTS ==="; find . -maxdepth 3 \( -name "Package.swift" -o -name "Package.resolved" -o -name "Podfile" \) -print 2>/dev/null; echo "=== EMPTY ==="; test -z "$(ls -A 2>/dev/null)" && echo "EMPTY_CWD" || echo "NON_EMPTY"'
```

Hold the result in conversation context. Don't re-run it unless the user changes directory or the project shape clearly changed.

Use the result to produce a **one-line status**, for example:

- `SwiftUI app detected - MyApp.xcodeproj - ready for Stream wiring`
- `UIKit workspace detected - Podfile present - preserve existing package manager`
- `No Xcode project found - user needs to create the app in Xcode first`

---

## Module map

| Track | Module(s) |
|---|---|
| A - New app | [`builder.md`](builder.md) + [`sdk.md`](sdk.md) + relevant reference files |
| B - Existing app | [`builder.md`](builder.md) + [`sdk.md`](sdk.md) + relevant reference files |
| C - Reference lookup | [`sdk.md`](sdk.md) + relevant reference files |
| D - Bootstrap / setup | [`builder.md`](builder.md) + [`sdk.md`](sdk.md) |

---

## Reference layout

Shared Swift/iOS patterns live in **[`sdk.md`](sdk.md)**.

Product and framework specifics live under **`references/`** using a flat naming scheme that can grow with the full Stream Swift surface:

- **Reference:** `references/<PRODUCT>-<FRAMEWORK>.md`
- **Blueprints:** `references/<PRODUCT>-<FRAMEWORK>-blueprints.md`

Current extracted modules:

- **Chat + SwiftUI:** [`references/CHAT-SWIFTUI.md`](references/CHAT-SWIFTUI.md) + [`references/CHAT-SWIFTUI-blueprints.md`](references/CHAT-SWIFTUI-blueprints.md)
- **Chat + UIKit:** [`references/CHAT-UIKIT.md`](references/CHAT-UIKIT.md) + [`references/CHAT-UIKIT-blueprints.md`](references/CHAT-UIKIT-blueprints.md)
- **Video + SwiftUI:** [`references/VIDEO-SWIFTUI.md`](references/VIDEO-SWIFTUI.md) + [`references/VIDEO-SWIFTUI-blueprints.md`](references/VIDEO-SWIFTUI-blueprints.md)
- **Video + UIKit:** [`references/VIDEO-UIKIT.md`](references/VIDEO-UIKIT.md) + [`references/VIDEO-UIKIT-blueprints.md`](references/VIDEO-UIKIT-blueprints.md)
- **Livestream + SwiftUI:** [`references/LIVESTREAM-SWIFTUI.md`](references/LIVESTREAM-SWIFTUI.md) + [`references/LIVESTREAM-SWIFTUI-blueprints.md`](references/LIVESTREAM-SWIFTUI-blueprints.md)
- **Combined Chat + Video (SwiftUI or UIKit):** [`references/COMBINED-CHAT-VIDEO.md`](references/COMBINED-CHAT-VIDEO.md)
- **Feeds (SwiftUI or UIKit):** [`references/FEEDS-SWIFTUI.md`](references/FEEDS-SWIFTUI.md) + [`references/FEEDS-SWIFTUI-blueprints.md`](references/FEEDS-SWIFTUI-blueprints.md)

> **Feeds has no pre-built UI components.** `FEEDS-SWIFTUI.md` covers SDK patterns for both SwiftUI and UIKit - only the view layer differs. Load both files for any Feeds request.

Future Swift product coverage should stay in this naming family instead of creating more top-level skills.

---

## Track A - New app

**Full detail:** [`builder.md`](builder.md) - use the **new-project path**.

| Phase | Name | What you do |
|---|---|---|
| **A1** | Detect | Run **Project signals**. If there is no iOS app yet, tell the user to create one in Xcode first. |
| **A2** | Choose lane | Confirm product(s) and UI layer: SwiftUI, UIKit, or mixed. |
| **A3** | Install + wire | Follow [`builder.md`](builder.md) + [`sdk.md`](sdk.md), then load only the needed product references. |
| **A4** | Verify | Confirm package resolution, client lifetime, auth, and first rendered screen. |

---

## Track B - Existing app

**Full detail:** [`builder.md`](builder.md) - use the **existing-project path**.

| Phase | Name | What you do |
|---|---|---|
| **B1** | Detect | Run **Project signals** and inspect the existing app structure before editing. |
| **B2** | Preserve | Keep the current UI layer, package manager, and navigation architecture unless the user asks for a migration. |
| **B3** | Integrate | Use [`sdk.md`](sdk.md) for shared wiring, then load only the needed product reference files. |
| **B4** | Verify | Confirm the requested Stream flow builds and renders inside the existing app. |

---

## Track C - Reference lookup

Load only the relevant files for the requested product and UI layer.

- Shared lifecycle / auth / state patterns -> [`sdk.md`](sdk.md)
- Chat SwiftUI setup and gotchas -> [`references/CHAT-SWIFTUI.md`](references/CHAT-SWIFTUI.md)
- Chat SwiftUI view structure -> [`references/CHAT-SWIFTUI-blueprints.md`](references/CHAT-SWIFTUI-blueprints.md)
- Chat UIKit setup and gotchas -> [`references/CHAT-UIKIT.md`](references/CHAT-UIKIT.md)
- Chat UIKit view controller structure -> [`references/CHAT-UIKIT-blueprints.md`](references/CHAT-UIKIT-blueprints.md)
- Video SwiftUI setup and gotchas -> [`references/VIDEO-SWIFTUI.md`](references/VIDEO-SWIFTUI.md)
- Video SwiftUI view structure -> [`references/VIDEO-SWIFTUI-blueprints.md`](references/VIDEO-SWIFTUI-blueprints.md)
- Video UIKit setup and gotchas -> [`references/VIDEO-UIKIT.md`](references/VIDEO-UIKIT.md)
- Video UIKit view controller structure -> [`references/VIDEO-UIKIT-blueprints.md`](references/VIDEO-UIKIT-blueprints.md)
- Livestream SwiftUI (call type, backstage, goLive/stopLive, host/viewer flows, HLS) -> [`references/LIVESTREAM-SWIFTUI.md`](references/LIVESTREAM-SWIFTUI.md)
- Livestream SwiftUI view structure (mode selection, creator, WebRTC viewer, HLS viewer) -> [`references/LIVESTREAM-SWIFTUI-blueprints.md`](references/LIVESTREAM-SWIFTUI-blueprints.md)
- Combined Chat + Video (collision table, file isolation, UIKit + SwiftUI blueprints) -> [`references/COMBINED-CHAT-VIDEO.md`](references/COMBINED-CHAT-VIDEO.md)
- Feeds SDK patterns (setup, FeedState, activities, reactions, comments, follow, notifications) -> [`references/FEEDS-SWIFTUI.md`](references/FEEDS-SWIFTUI.md)
- Feeds SwiftUI view blueprints (timeline, row, composer, comments, profile, notifications) -> [`references/FEEDS-SWIFTUI-blueprints.md`](references/FEEDS-SWIFTUI-blueprints.md)

---

## Track D - Bootstrap / setup

Use when the user wants the install and wiring path more than a feature build:

- detect the project shape
- choose SwiftUI vs UIKit ownership
- install Stream packages with the project's existing package strategy
- wire auth and client lifetime via [`sdk.md`](sdk.md)
- stop before product-specific UI if the user only asked for setup

Source

Creator's repository · getstream/agent-skills

View on GitHub

License: See LICENSE in repository root

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