Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
---
name: motion-framer
description: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
---
# Motion & Framer Motion
## Overview
Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides `motion` components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.
**When to use this skill:**
- Building interactive UI components (buttons, cards, menus)
- Creating micro-interactions and hover effects
- Implementing page transitions and route animations
- Adding scroll-based animations and parallax effects
- Animating layout changes (resizing, reordering, shared element transitions)
- Drag-and-drop interfaces
- Complex animation sequences and state-based animations
- Replacing CSS transitions with more powerful, controllable animations
**Technology:**
- **Motion** (v11+) - The modern, smaller library from Framer Motion creators
- **Framer Motion** - The full-featured predecessor (still widely used)
- React 18+ compatible, also supports Vue
- Supports TypeScript
- Works with Next.js, Vite, Remix, and all modern React frameworks
## Core Concepts
### 1. Motion Components
Convert any HTML/SVG element into an animatable component by prefixing with `motion.`:
```jsx
import { motion } from "framer-motion"
// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />
```
Every motion component accepts animation props like `animate`, `initial`, `transition`, and gesture props like `whileHover`, `whileTap`, etc.
### 2. Animate Prop
The `animate` prop defines the target animation state. When values change, Motion automatically animates to them:
```jsx
// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />
// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />
// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />
```
### 3. Initial State
Set the initial state before animation using the `initial` prop:
```jsx
<motion.div
initial={{ opacity: 0, y: 50 }}
animate={{ opacity: 1, y: 0 }}
/>
```
Set `initial={false}` to disable initial animations on mount.
### 4. Transitions
Control how animations move between states using the `transition` prop:
```jsx
// Duration-based
<motion.div
animate={{ x: 100 }}
transition={{ duration: 0.5, ease: "easeInOut" }}
/>
// Spring physics
<motion.div
animate={{ scale: 1.2 }}
transition={{ type: "spring", stiffness: 300, damping: 20 }}
/>
// Different transitions for different properties
<motion.div
animate={{ x: 100, opacity: 1 }}
transition={{
x: { type: "spring", stiffness: 300 },
opacity: { duration: 0.2 }
}}
/>
```
**Transition types:**
- `"tween"` (default) - Duration-based with easing
- `"spring"` - Physics-based spring animation
- `"inertia"` - Decelerating animation (used in drag)
### 5. Variants
Organize animation states using named variants for cleaner code and propagation to children:
```jsx
const variants = {
hidden: { opacity: 0, y: 20 },
visible: { opacity: 1, y: 0 },
exit: { opacity: 0, scale: 0.9 }
}
<motion.div
variants={variants}
initial="hidden"
animate="visible"
exit="exit"
/>
```
**Variant propagation** - Children automatically inherit parent variant states:
```jsx
const containerVariants = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
staggerChildren: 0.1 // Stagger child animations
}
}
}
const itemVariants = {
hidden: { x: -20, opacity: 0 },
visible: { x: 0, opacity: 1 }
}
<motion.ul variants={containerVariants} initial="hidden" animate="visible">
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
</motion.ul>
```
## Common Patterns
### 1. Hover Animations
Animate on hover using `whileHover` prop:
```jsx
// Simple hover effect
<motion.button
whileHover={{ scale: 1.1 }}
transition={{ duration: 0.2 }}
>
Hover me
</motion.button>
// Multiple properties
<motion.div
whileHover={{
scale: 1.05,
backgroundColor: "#f0f0f0",
boxShadow: "0px 10px 30px rgba(0, 0, 0, 0.2)"
}}
>
Hover card
</motion.div>
// With custom transition
<motion.button
whileHover={{
scale: 1.2,
transition: { duration: 0.1 } // Transition for gesture start
}}
transition={{ duration: 0.5 }} // Transition for gesture end
>
Button
</motion.button>
```
**Hover with nested elements:**
```jsx
<motion.div whileHover="hover" variants={cardVariants}>
<motion.h3 variants={titleVariants}>Title</motion.h3>
<motion.img variants={imageVariants} />
</motion.div>
```
### 2. Tap/Press Animations
Animate on tap/press using `whileTap` prop:
```jsx
// Scale down on tap
<motion.button
whileTap={{ scale: 0.9 }}
>
Click me
</motion.button>
// Combined hover + tap
<motion.button
whileHover={{ scale: 1.1 }}
whileTap={{ scale: 0.95, rotate: 3 }}
>
Interactive button
</motion.button>
// With variants
const buttonVariants = {
rest: { scale: 1 },
hover: { scale: 1.1 },
pressed: { scale: 0.95 }
}
<motion.button
variants={buttonVariants}
initial="rest"
whileHover="hover"
whileTap="pressed"
>
Button
</motion.button>
```
### 3. Drag Interactions
Make elements draggable with the `drag` prop:
```jsx
// Basic dragging (both axes)
<motion.div drag />
// Constrain to axis
<motion.div drag="x" /> // Only horizontal
<motion.div drag="y" /> // Only vertical
// Drag constraints
<motion.div
drag
dragConstraints={{ left: -100, right: 100, top: -100, bottom: 100 }}
/>
// Drag with parent constraints
<motion.div ref={constraintsRef}>
<motion.div drag dragConstraints={constraintsRef} />
</motion.div>
// Visual feedback while dragging
<motion.div
drag
whileDrag={{
scale: 1.1,
boxShadow: "0px 10px 20px rgba(0,0,0,0.2)",
cursor: "grabbing"
}}
dragElastic={0.1} // Elasticity when dragging outside constraints
dragTransition={{ bounceStiffness: 600, bounceDamping: 20 }}
/>
```
**Drag events:**
```jsx
<motion.div
drag
onDragStart={(event, info) => console.log(info.point)}
onDrag={(event, info) => console.log(info.offset)}
onDragEnd={(event, info) => console.log(info.velocity)}
/>
```
### 4. Exit Animations (AnimatePresence)
Animate components when they're removed from the DOM using `AnimatePresence`:
```jsx
import { AnimatePresence } from "framer-motion"
// Basic exit animation
<AnimatePresence>
{isVisible && (
<motion.div
key="modal"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
/>
)}
</AnimatePresence>
```
**Key requirements:**
- Component must be direct child of `<AnimatePresence>`
- Must have a unique `key` prop
- Use `exit` prop to define exit animation
**List items with exit animations:**
```jsx
<AnimatePresence>
{items.map(item => (
<motion.li
key={item.id}
initial={{ opacity: 0, x: -50 }}
animate={{ opacity: 1, x: 0 }}
exit={{ opacity: 0, x: 50 }}
layout // Smooth layout shifts
>
{item.name}
</motion.li>
))}
</AnimatePresence>
```
**Staggered exit animations:**
```jsx
const containerVariants = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
when: "beforeChildren",
staggerChildren: 0.1
}
},
exit: {
opacity: 0,
transition: {
when: "afterChildren",
staggerChildren: 0.05,
staggerDirection: -1 // Reverse order
}
}
}
<AnimatePresence>
{show && (
<motion.div variants={containerVariants} initial="hidden" animate="visible" exit="exit">
<motion.div variants={itemVariants} />
<motion.div variants={itemVariants} />
<motion.div variants={itemVariants} />
</motion.div>
)}
</AnimatePresence>
```
### 5. Layout Animations
Automatically animate layout changes (position, size) with the `layout` prop:
```jsx
// Animate all layout changes
<motion.div layout />
// Animate only position changes
<motion.div layout="position" />
// Animate only size changes
<motion.div layout="size" />
```
**Grid layout animation:**
```jsx
const [columns, setColumns] = useState(3)
<motion.div className="grid">
{items.map(item => (
<motion.div
key={item.id}
layout
transition={{ layout: { duration: 0.3, ease: "easeInOut" } }}
/>
))}
</motion.div>
```
**Shared layout animations (layoutId):**
Connect two different elements for smooth transitions using `layoutId`:
```jsx
// Tab indicator example
<nav>
{tabs.map(tab => (
<button key={tab.id} onClick={() => setActive(tab.id)}>
{tab.label}
{activeTab === tab.id && (
<motion.div
layoutId="underline"
style={{ position: 'absolute', bottom: 0, left: 0, right: 0, height: 2 }}
/>
)}
</button>
))}
</nav>
// Modal opening from thumbnail
<motion.img
src={thumbnail}
layoutId="product-image"
onClick={() => setExpanded(true)}
/>
<AnimatePresence>
{expanded && (
<motion.div layoutId="product-image">
<img src={fullsize} />
</motion.div>
)}
</AnimatePresence>
```
### 6. Scroll-Based Animations
Animate elements when they enter the viewport using `whileInView`:
```jsx
<motion.div
initial={{ opacity: 0, y: 50 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true, amount: 0.8 }} // once: trigger once, amount: 80% visible
transition={{ duration: 0.5 }}
>
Animates when scrolled into view
</motion.div>
```
**Viewport options:**
- `once: true` - Animation triggers only once
- `amount: 0.5` - Percentage of element visible (0-1) or "some" | "all"
- `margin: "-100px"` - Offset viewport boundaries
**Staggered scroll animations:**
```jsx
<motion.ul
initial="hidden"
whileInView="visible"
viewport={{ once: true, amount: 0.3 }}
variants={{
visible: {
opacity: 1,
transition: { staggerChildren: 0.1 }
},
hidden: { opacity: 0 }
}}
>
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
</motion.ul>
```
### 7. Spring Animations
Use spring physics for natural, bouncy animations:
```jsx
// Basic spring
<motion.div
animate={{ scale: 1.2 }}
transition={{ type: "spring" }}
/>
// Customize spring physics
<motion.div
animate={{ x: 100 }}
transition={{
type: "spring",
stiffness: 300, // Higher = faster, snappier (default: 100)
damping: 20, // Higher = less bouncy (default: 10)
mass: 1, // Higher = more inertia (default: 1)
}}
/>
// Visual duration (easier spring control)
<motion.div
animate={{ rotate: 90 }}
transition={{
type: "spring",
visualDuration: 0.5, // Perceived duration
bounce: 0.25 // Bounciness (0-1, default: 0.25)
}}
/>
```
**Spring presets:**
- **Gentle**: `stiffness: 100, damping: 20`
- **Wobbly**: `stiffness: 200, damping: 10`
- **Stiff**: `stiffness: 400, damping: 30`
- **Slow**: `stiffness: 50, damping: 20`
## Gesture Recognition
Motion provides declarative gesture handlers:
### Gesture Props
```jsx
<motion.div
whileHover={{ scale: 1.1 }} // Pointer hovers over element
whileTap={{ scale: 0.9 }} // Primary pointer presses element
whileFocus={{ outline: "2px" }} // Element gains focus
whileDrag={{ scale: 1.1 }} // Element is being dragged
whileInView={{ opacity: 1 }} // Element is in viewport
/>
```
### Gesture Events
```jsx
<motion.div
onHoverStart={(event, info) => {}}
onHoverEnd={(event, info) => {}}
onTap={(event, info) => {}}
onTapStart={(event, info) => {}}
onTapCancel={(event, info) => {}}
onDragStart={(event, info) => {}}
onDrag={(event, info) => {}}
onDragEnd={(event, info) => {}}
onViewportEnter={(entry) => {}}
onViewportLeave={(entry) => {}}
/>
```
**Event info objects contain:**
- `point: { x, y }` - Page coordinates
- `offset: { x, y }` - Offset from drag start
- `velocity: { x, y }` - Drag velocity
## Hooks
### useAnimate
Manually control animations with the `useAnimate` hook:
```jsx
import { useAnimate } from "framer-motion"
function Component() {
const [scope, animate] = useAnimate()
useEffect(() => {
// Animate multiple elements
animate([
[scope.current, { opacity: 1 }],
["li", { x: 0, opacity: 1 }, { delay: stagger(0.1) }],
[".button", { scale: 1.2 }]
])
}, [])
return (
<div ref={scope}>
<ul>
<li>Item 1</li>
<li>Item 2</li>
</ul>
<button className="button">Click</button>
</div>
)
}
```
**Animation controls:**
```jsx
const controls = animate(element, { x: 100 })
controls.play()
controls.pause()
controls.stop()
controls.speed = 0.5
controls.time = 0 // Seek to start
```
### useSpring
Create spring-animated motion values:
```jsx
import { useSpring } from "framer-motion"
function Component() {
const x = useSpring(0, { stiffness: 300, damping: 20 })
return (
<motion.div style={{ x }}>
<button onClick={() => x.set(100)}>Move</button>
</motion.div>
)
}
```
### useInView
Detect when an element is in viewport:
```jsx
import { useInView } from "framer-motion"
function Component() {
const ref = useRef(null)
const isInView = useInView(ref, { once: true, amount: 0.5 })
return (
<div ref={ref}>
{isInView ? "In view!" : "Not in view"}
</div>
)
}
```
## Integration Patterns
### With GSAP
Combine Motion for React state-based animations and GSAP for complex timelines:
```jsx
import { motion } from "framer-motion"
import gsap from "gsap"
function Component() {
const boxRef = useRef()
const handleClick = () => {
// Use GSAP for complex timeline
const tl = gsap.timeline()
tl.to(boxRef.current, { rotation: 360, duration: 1 })
.to(boxRef.current, { scale: 1.5, duration: 0.5 })
}
return (
// Use Motion for hover/tap/layout animations
<motion.div
ref={boxRef}
whileHover={{ scale: 1.1 }}
onClick={handleClick}
/>
)
}
```
### With React Three Fiber
Animate 3D objects using Motion values:
```jsx
import { motion } from "framer-motion"
import { useFrame } from "@react-three/fiber"
function Box() {
const x = useMotionValue(0)
useFrame(() => {
// Sync Motion value with Three.js position
meshRef.current.position.x = x.get()
})
return (
<>
<mesh ref={meshRef}>
<boxGeometry />
<meshStandardMaterial />
</mesh>
<motion.div
style={{ x }}
drag="x"
dragConstraints={{ left: -5, right: 5 }}
/>
</>
)
}
```
### With Form Libraries
Animate form validation states:
```jsx
import { motion, AnimatePresence } from "framer-motion"
function FormField({ error }) {
return (
<div>
<motion.input
animate={{
borderColor: error ? "#ff0000" : "#cccccc",
x: error ? [0, -10, 10, -10, 10, 0] : 0 // Shake animation
}}
transition={{ duration: 0.4 }}
/>
<AnimatePresence>
{error && (
<motion.p
initial={{ opacity: 0, y: -10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -10 }}
style={{ color: "#ff0000" }}
>
{error}
</motion.p>
)}
</AnimatePresence>
</div>
)
}
```
## Performance Optimization
### 1. Use Transform Properties
Transform properties (x, y, scale, rotate) are hardware-accelerated:
```jsx
// ✅ Good - Hardware accelerated
<motion.div animate={{ x: 100, scale: 1.2 }} />
// ❌ Avoid - Triggers layout/paint
<motion.div animate={{ left: 100, width: 200 }} />
```
### 2. Individual Transform Properties
Motion supports individual transform properties for cleaner code:
```jsx
// Individual properties (Motion feature)
<motion.div style={{ x: 100, rotate: 45, scale: 1.2 }} />
// Traditional (also supported)
<motion.div style={{ transform: "translateX(100px) rotate(45deg) scale(1.2)" }} />
```
### 3. Reduce Motion for Accessibility
Respect user preferences for reduced motion:
```jsx
import { useReducedMotion } from "framer-motion"
function Component() {
const shouldReduceMotion = useReducedMotion()
return (
<motion.div
animate={{ x: 100 }}
transition={shouldReduceMotion ? { duration: 0 } : { duration: 0.5 }}
/>
)
}
```
### 4. Layout Animations Performance
Layout animations can be expensive. Optimize with:
```jsx
// Specify what to animate
<motion.div layout="position" /> // Only position, not size
// Optimize transition
<motion.div
layout
transition={{
layout: { duration: 0.3, ease: "easeOut" }
}}
/>
```
### 5. Use layoutId Sparingly
`layoutId` creates shared layout animations but tracks elements globally. Use only when needed.
## Common Pitfalls
### 1. Forgetting AnimatePresence for Exit Animations
**Problem:** Exit animations don't work
```jsx
// ❌ Wrong - No AnimatePresence
{show && <motion.div exit={{ opacity: 0 }} />}
```
```jsx
// ✅ Correct - Wrapped in AnimatePresence
<AnimatePresence>
{show && <motion.div exit={{ opacity: 0 }} />}
</AnimatePresence>
```
### 2. Missing key Prop in Lists
**Problem:** AnimatePresence can't track elements
```jsx
// ❌ Wrong - No key
<AnimatePresence>
{items.map(item => <motion.div exit={{ opacity: 0 }} />)}
</AnimatePresence>
```
```jsx
// ✅ Correct - Unique keys
<AnimatePresence>
{items.map(item => (
<motion.div key={item.id} exit={{ opacity: 0 }} />
))}
</AnimatePresence>
```
### 3. Animating Non-Transform Properties
**Problem:** Janky animations, poor performance
```jsx
// ❌ Avoid - Not hardware accelerated
<motion.div animate={{ top: 100, left: 50, width: 200 }} />
```
```jsx
// ✅ Better - Use transforms
<motion.div animate={{ x: 50, y: 100, scaleX: 2 }} />
```
### 4. Overusing Layout Animations
**Problem:** Performance issues with many layout-animated elements
```jsx
// ❌ Too many layout animations
{items.map(item => <motion.div layout>{item}</motion.div>)}
```
```jsx
// ✅ Use layout only where needed, optimize others
{items.map(item => (
<motion.div
key={item.id}
animate={{ opacity: 1 }} // Cheaper animation
exit={{ opacity: 0 }}
/>
))}
```
### 5. Not Using Variants for Complex Animations
**Problem:** Duplicated animation code, no child orchestration
```jsx
// ❌ Repetitive
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }} />
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }} />
```
```jsx
// ✅ Use variants
const variants = {
hidden: { opacity: 0 },
visible: { opacity: 1 }
}
<motion.div variants={variants} initial="hidden" animate="visible" />
<motion.div variants={variants} initial="hidden" animate="visible" />
```
### 6. Incorrect Transition Timing
**Problem:** Transitions don't apply to specific gestures
```jsx
// ❌ Wrong - General transition won't apply to whileHover
<motion.div
whileHover={{ scale: 1.2 }}
transition={{ duration: 1 }} // This applies to animate prop, not whileHover
/>
```
```jsx
// ✅ Correct - Transition in whileHover or separate gesture transition
<motion.div
whileHover={{
scale: 1.2,
transition: { duration: 0.2 } // Applies to hover start
}}
transition={{ duration: 0.5 }} // Applies to hover end
/>
```
## Resources
### Official Documentation
- [Motion Docs](https://motion.dev/) - Official Motion documentation
- [Framer Motion Docs](https://www.framer.com/motion/) - Framer Motion (legacy)
- [Motion GitHub](https://github.com/framer/motion) - Source code & examples
### Bundled Resources
This skill includes:
**references/**
- `api_reference.md` - Complete Motion API reference
- `variants_patterns.md` - Variant patterns and orchestration
- `gesture_guide.md` - Comprehensive gesture handling guide
**scripts/**
- `animation_generator.py` - Generate Motion component boilerplate
- `variant_builder.py` - Interactive variant configuration tool
**assets/**
- `starter_motion/` - Complete Motion + Vite starter template
- `examples/` - Real-world Motion component patterns
### Community Resources
- [Motion Dev Discord](https://discord.gg/motion) - Official community
- [Framer Motion Examples](https://www.framer.com/motion/examples/) - Interactive examples
- [Motion Recipes](https://motion.dev/docs/recipes) - Common patterns
- [CodeSandbox Templates](https://codesandbox.io/s/framer-motion-examples) - Live demos
Creator's repository · freshtechbro/claudedesignskills