passkit

Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments.

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Preview skill file
---
name: passkit
description: "Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments."
---

# PassKit

Accept Apple Pay payments for physical goods, real-world services, donations,
and eligible recurring payments, and add passes to the user's Wallet. Covers
payment buttons, payment requests, authorization, Wallet passes, and merchant
configuration. Targets Swift 6.3 / iOS 26+.

For advanced Apple Pay flows, one `PKPaymentRequest` can set only one optional
advanced request type: recurring, automatic reload, deferred, Apple Pay Later
availability, or multi-token contexts. Use separate payment requests when a
checkout needs more than one of those modes.

## Contents

- [Setup](#setup)
- [Displaying the Apple Pay Button](#displaying-the-apple-pay-button)
- [Creating a Payment Request](#creating-a-payment-request)
- [Presenting the Payment Sheet](#presenting-the-payment-sheet)
- [Handling Payment Authorization](#handling-payment-authorization)
- [Wallet Passes](#wallet-passes)
- [Checking Pass Library](#checking-pass-library)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)

## Setup

### Project Configuration

1. Enable the **Apple Pay** capability in Xcode
2. Create a Merchant ID in the Apple Developer portal (format: `merchant.com.example.app`)
3. Generate and install a Payment Processing Certificate for your merchant ID
4. Add the merchant ID to your entitlements

### Availability Check

Always verify the device can make payments before showing Apple Pay UI. If you
check for an active card with `canMakePayments(usingNetworks:capabilities:)`,
Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever
you use that check.

```swift
import PassKit

func canMakePayments() -> Bool {
    // Check device supports Apple Pay at all
    guard PKPaymentAuthorizationController.canMakePayments() else {
        return false
    }
    // Check user has cards for the networks you support
    return PKPaymentAuthorizationController.canMakePayments(
        usingNetworks: [.visa, .masterCard, .amex, .discover],
        capabilities: .threeDSecure
    )
}
```

## Displaying the Apple Pay Button

### SwiftUI

Use the built-in `PayWithApplePayButton` view in SwiftUI. Use Apple-provided
button APIs for any control labeled Apple Pay; custom buttons must not include
the Apple Pay logo or "Apple Pay" text.

```swift
import SwiftUI
import PassKit

struct CheckoutView: View {
    var body: some View {
        PayWithApplePayButton(.buy) {
            startPayment()
        }
        .payWithApplePayButtonStyle(.black)
        .frame(height: 48)
        .padding()
    }
}
```

### UIKit

Use `PKPaymentButton` for UIKit-based interfaces.

```swift
let button = PKPaymentButton(
    paymentButtonType: .buy,
    paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)
```

**Button types:** `.plain`, `.buy`, `.setUp`, `.inStore`, `.donate`,
`.checkout`, `.continue`, `.book`, `.subscribe`, `.reload`, `.addMoney`,
`.topUp`, `.order`, `.rent`, `.support`, `.contribute`, `.tip`

## Creating a Payment Request

Build a `PKPaymentRequest` with your merchant details and the items being purchased.
PassKit amount APIs take `NSDecimalNumber`, not `Double`.

```swift
func createPaymentRequest() -> PKPaymentRequest {
    let request = PKPaymentRequest()
    request.merchantIdentifier = "merchant.com.example.app"
    request.countryCode = "US"
    request.currencyCode = "USD"
    request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
    request.merchantCapabilities = .threeDSecure

    request.paymentSummaryItems = [
        PKPaymentSummaryItem(
            label: "Widget",
            amount: NSDecimalNumber(string: "9.99")
        ),
        PKPaymentSummaryItem(
            label: "Shipping",
            amount: NSDecimalNumber(string: "4.99")
        ),
        PKPaymentSummaryItem(
            label: "My Store",
            amount: NSDecimalNumber(string: "14.98")
        ) // Total
    ]

    return request
}
```

The **last item** in `paymentSummaryItems` is treated as the total and its label
appears in the Pay line on the payment sheet.

### Requesting Shipping and Contact Info

Request only the contact fields needed to price, fulfill, or legally process the
order.
Collect required product choices, optional notes, per-item shipping destinations,
and pickup locations before the Apple Pay button when the payment sheet cannot
collect them accurately.

```swift
request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]

let standard = PKShippingMethod(
    label: "Standard",
    amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"

let express = PKShippingMethod(
    label: "Express",
    amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"

request.shippingMethods = [standard, express]

request.shippingType = .shipping // .delivery, .storePickup, .servicePickup
```

### Supported Networks

| Network | Constant |
|---|---|
| Visa | `.visa` |
| Mastercard | `.masterCard` |
| American Express | `.amex` |
| Discover | `.discover` |
| China UnionPay | `.chinaUnionPay` |
| JCB | `.JCB` |
| Maestro | `.maestro` |
| Electron | `.electron` |
| Interac | `.interac` |

Query available networks at runtime with `PKPaymentRequest.availableNetworks()`.

## Presenting the Payment Sheet

Use `PKPaymentAuthorizationController` (works in both SwiftUI and UIKit, no view controller needed). The controller's delegate is weak, so retain the controller for the life of the sheet.

```swift
final class CheckoutCoordinator: NSObject {
    private var paymentController: PKPaymentAuthorizationController?

    @MainActor
    func startPayment() {
        let controller = PKPaymentAuthorizationController(
            paymentRequest: createPaymentRequest()
        )
        paymentController = controller
        controller.delegate = self
        controller.present { [weak self] presented in
            if !presented {
                self?.paymentController = nil
            }
        }
    }
}
```

## Handling Payment Authorization

Implement `PKPaymentAuthorizationControllerDelegate` to process the payment token.

```swift
extension CheckoutCoordinator: PKPaymentAuthorizationControllerDelegate {
    func paymentAuthorizationController(
        _ controller: PKPaymentAuthorizationController,
        didAuthorizePayment payment: PKPayment,
        handler completion: @escaping (PKPaymentAuthorizationResult) -> Void
    ) {
        // Send payment.token.paymentData to your payment processor
        Task {
            do {
                try await paymentService.process(payment.token)
                completion(PKPaymentAuthorizationResult(status: .success, errors: nil))
            } catch {
                completion(PKPaymentAuthorizationResult(status: .failure, errors: [error]))
            }
        }
    }

    func paymentAuthorizationControllerDidFinish(
        _ controller: PKPaymentAuthorizationController
    ) {
        controller.dismiss { [weak self] in
            self?.paymentController = nil
        }
    }
}
```

### Handling Shipping Changes

```swift
func paymentAuthorizationController(
    _ controller: PKPaymentAuthorizationController,
    didSelectShippingMethod shippingMethod: PKShippingMethod,
    handler completion: @escaping (PKPaymentRequestShippingMethodUpdate) -> Void
) {
    let updatedItems = recalculateItems(with: shippingMethod)
    let update = PKPaymentRequestShippingMethodUpdate(paymentSummaryItems: updatedItems)
    completion(update)
}
```

## Wallet Passes

### Adding a Pass to Wallet

Load signed `.pkpass` data, verify the device can add passes, then present
`PKAddPassesViewController` when you want the user to review the pass before
adding it. `PKPass(data:)` expects signed pass data and can throw invalid-data
or invalid-signature errors. Name `invalid-data` and `invalid-signature`
failures explicitly instead of hiding them behind a bare `try?` in review
guidance.

```swift
func addPassToWallet(data: Data) {
    guard PKAddPassesViewController.canAddPasses() else {
        return
    }

    do {
        let pass = try PKPass(data: data)
        guard let addController = PKAddPassesViewController(pass: pass) else {
            return
        }
        addController.delegate = self
        present(addController, animated: true)
    } catch {
        // Signed pass data is invalid or the signature cannot be validated.
        showRecoverablePassError(error)
    }
}
```

### SwiftUI Wallet Button

Use `AddPassToWalletButton` as the SwiftUI equivalent to `PKAddPassButton`.

```swift
import PassKit
import SwiftUI

struct AddPassButton: View {
    let passData: Data
    @State private var addedToWallet = false

    var body: some View {
        if PKAddPassesViewController.canAddPasses(),
           let pass = try? PKPass(data: passData) {
            AddPassToWalletButton([pass]) { added in
                addedToWallet = added
            }
            .addPassToWalletButtonStyle(.blackOutline)
            .frame(width: 250, height: 50)
        }
    }
}
```

## Checking Pass Library

Use `PKPassLibrary` to inspect and manage passes the user already has. Check
`PKPassLibrary.isPassLibraryAvailable()` before pass-library operations, but use
`PKAddPassesViewController.canAddPasses()` to decide whether the device can add
passes. `passes()` only returns passes your app can access through its
entitlements. When replacing an existing pass, check the Boolean result from
`replacePass(with:)` and handle failure. For signed pass bundle construction,
update web services, and `replacePass(with:)`, read
[references/wallet-passes.md](references/wallet-passes.md).

```swift
let library = PKPassLibrary()

// Check if a specific pass is already in Wallet
let hasPass = library.containsPass(pass)

// Retrieve passes your app can access
let passes = library.passes()

// Check if pass library is available
guard PKPassLibrary.isPassLibraryAvailable() else { return }
```

## Common Mistakes

### DON'T: Use StoreKit for physical goods

Apple Pay (PassKit) is for **physical goods, real-world services, donations, and
eligible recurring payments**. StoreKit is for virtual goods, app features, and
digital-content subscriptions. Using the wrong framework leads to App Review
rejection.

```swift
// WRONG: Using StoreKit to sell a physical product
let product = try await Product.products(for: ["com.example.tshirt"])

// CORRECT: Use Apple Pay for physical goods
let request = PKPaymentRequest()
request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "T-Shirt", amount: NSDecimalNumber(string: "29.99")),
    PKPaymentSummaryItem(label: "My Store", amount: NSDecimalNumber(string: "29.99"))
]
```

### DON'T: Hardcode merchant ID in multiple places

```swift
// WRONG: Merchant ID scattered across the codebase
let request1 = PKPaymentRequest()
request1.merchantIdentifier = "merchant.com.example.app"
// ...elsewhere:
let request2 = PKPaymentRequest()
request2.merchantIdentifier = "merchant.com.example.app" // easy to get out of sync

// CORRECT: Centralize configuration
enum PaymentConfig {
    static let merchantIdentifier = "merchant.com.example.app"
    static let countryCode = "US"
    static let currencyCode = "USD"
    static let supportedNetworks: [PKPaymentNetwork] = [.visa, .masterCard, .amex]
}
```

### DON'T: Forget the total line item

The last item in `paymentSummaryItems` is the total row. If you only list line
items, the payment sheet uses the final line item as the Pay line instead of
your business name.

```swift
// WRONG: No total item
request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "Widget", amount: NSDecimalNumber(string: "9.99"))
]

// CORRECT: Last item is the total with your merchant name
request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "Widget", amount: NSDecimalNumber(string: "9.99")),
    PKPaymentSummaryItem(
        label: "My Store",
        amount: NSDecimalNumber(string: "9.99")
    ) // Total
]
```

### DON'T: Use binary floating-point values for money

```swift
// WRONG: PassKit amounts are NSDecimalNumber values
PKPaymentSummaryItem(label: "Widget", amount: 9.99)

// CORRECT: Construct decimal amounts explicitly
PKPaymentSummaryItem(label: "Widget", amount: NSDecimalNumber(string: "9.99"))
```

### DON'T: Skip the canMakePayments check

```swift
// WRONG: Show Apple Pay button without checking
PayWithApplePayButton(.buy) { startPayment() }

// CORRECT: Only show when available
if PKPaymentAuthorizationController.canMakePayments(
    usingNetworks: PaymentConfig.supportedNetworks
) {
    PayWithApplePayButton(.buy) { startPayment() }
} else {
    // Show alternative checkout or setup button
    Button("Set Up Apple Pay") { /* guide user */ }
}
```

### DON'T: Dismiss the controller before completing authorization

Keep the authorization controller retained while presented, because its delegate
property is weak. Dismiss only after the sheet finishes.

```swift
// WRONG: Dismissing inside didAuthorizePayment
func paymentAuthorizationController(
    _ controller: PKPaymentAuthorizationController,
    didAuthorizePayment payment: PKPayment,
    handler completion: @escaping (PKPaymentAuthorizationResult) -> Void
) {
    controller.dismiss() // Too early -- causes blank sheet
    completion(.init(status: .success, errors: nil))
}

// CORRECT: Dismiss only in paymentAuthorizationControllerDidFinish
func paymentAuthorizationControllerDidFinish(
    _ controller: PKPaymentAuthorizationController
) {
    controller.dismiss { [weak self] in
        self?.paymentController = nil
    }
}
```

## Review Checklist

- [ ] Apple Pay capability enabled and merchant ID configured in Developer portal
- [ ] Payment Processing Certificate generated and installed
- [ ] `canMakePayments(usingNetworks:)` checked before showing Apple Pay button
- [ ] Apple Pay is prominent wherever active-card availability is checked
- [ ] Product choices, optional details, and complex shipping choices collected before payment sheet
- [ ] Last item in `paymentSummaryItems` is the total with merchant display name
- [ ] Payment summary and token-context amounts use `NSDecimalNumber`
- [ ] Payment token sent to server for processing (never decoded client-side)
- [ ] `PKPaymentAuthorizationController` retained while presented and cleared after finish
- [ ] `paymentAuthorizationControllerDidFinish` dismisses the controller
- [ ] Shipping method changes recalculate totals via delegate callback
- [ ] StoreKit used for virtual goods/digital content; Apple Pay used for physical goods, services, donations, and eligible recurring payments
- [ ] Wallet passes loaded from signed `.pkpass` bundles
- [ ] `PKPass(data:)` invalid-data and invalid-signature failures surfaced
- [ ] `PKPassLibrary.isPassLibraryAvailable()` used for pass operations, not add-pass capability
- [ ] `PKAddPassesViewController.canAddPasses()` checked before add-pass UI
- [ ] `PKPassLibrary.replacePass(with:)` Boolean result checked when replacing a pass
- [ ] Apple Pay button uses system-provided `PKPaymentButton` or `PayWithApplePayButton`
- [ ] Add-to-Wallet UI uses system-provided `PKAddPassButton`, `AddPassToWalletButton`, or `PKAddPassesViewController`
- [ ] Error states handled in authorization result (network failures, declined cards)

## References

- Extended patterns (recurring/deferred payments, coupon codes, multi-merchant, pass bundles, pass updates): [references/wallet-passes.md](references/wallet-passes.md)
- [PassKit framework](https://sosumi.ai/documentation/passkit)
- [PKPaymentRequest](https://sosumi.ai/documentation/passkit/pkpaymentrequest)
- [PKPaymentAuthorizationController](https://sosumi.ai/documentation/passkit/pkpaymentauthorizationcontroller)
- [PKPaymentButton](https://sosumi.ai/documentation/passkit/pkpaymentbutton)
- [PayWithApplePayButton](https://sosumi.ai/documentation/passkit/paywithapplepaybutton)
- [AddPassToWalletButton](https://sosumi.ai/documentation/passkit/addpasstowalletbutton)
- [PKPass](https://sosumi.ai/documentation/passkit/pkpass)
- [PKAddPassesViewController](https://sosumi.ai/documentation/passkit/pkaddpassesviewcontroller)
- [PKPassLibrary](https://sosumi.ai/documentation/passkit/pkpasslibrary)
- [PKPaymentNetwork](https://sosumi.ai/documentation/passkit/pkpaymentnetwork)
- [Apple Pay HIG](https://sosumi.ai/design/human-interface-guidelines/apple-pay)

Source

Creator's repository · dpearson2699/swift-ios-skills

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