focus-engine

Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus model and Siri Remote navigation, watchOS Digital Crown focus, visionOS gaze/hover and RealityKit InputTargetComponent, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.

Skill file

Preview skill file
---
name: focus-engine
description: "Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger."
---

# Focus Engine

Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. `focusSection()` guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the `ios-accessibility` skill.

When a request mixes focus with accessibility or spatial input, keep the boundary explicit:
- Use this skill for keyboard, remote, game-controller, and scene focus behavior.
- For visionOS, describe gaze, direct touch, and pointer targeting as hover/input affordances, not focus.
- For VoiceOver, Switch Control, Voice Control, or accessibility element ordering, give only a brief handoff to `ios-accessibility`.

## Contents

- [SwiftUI FocusState](#swiftui-focusstate)
- [Default Focus](#default-focus)
- [Focused Values and Scene Values](#focused-values-and-scene-values)
- [Focusable Interactions](#focusable-interactions)
- [Focus Sections](#focus-sections)
- [Focus Restoration](#focus-restoration)
- [UIKit Focus Guides](#uikit-focus-guides)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)

## SwiftUI FocusState

Use `@FocusState` to read and write focus placement inside a scene. Use `Bool` for a single target or an optional `Hashable` enum for multiple targets.

```swift
struct LoginView: View {
    enum Field: Hashable { case email, password }

    @State private var email = ""
    @State private var password = ""
    @FocusState private var focusedField: Field?

    var body: some View {
        Form {
            TextField("Email", text: $email)
                .focused($focusedField, equals: .email)

            SecureField("Password", text: $password)
                .focused($focusedField, equals: .password)
        }
        .onAppear { focusedField = .email }
        .onSubmit {
            switch focusedField {
            case .email: focusedField = .password
            case .password, nil: submit()
            }
        }
    }
}
```

Keep focus state local to the view that owns the focusable controls.

## Default Focus

Use `.defaultFocus` to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.

```swift
struct SidebarView: View {
    enum Target: Hashable { case library, settings }
    @FocusState private var focusedTarget: Target?

    var body: some View {
        VStack {
            Button("Library") { }
                .focused($focusedTarget, equals: .library)

            Button("Settings") { }
                .focused($focusedTarget, equals: .settings)
        }
        .defaultFocus($focusedTarget, .library)
    }
}
```

Prefer one clear default destination per screen or focus region.

## Focused Values and Scene Values

Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.

```swift
struct SelectedRecipeKey: FocusedValueKey {
    typealias Value = Binding<Recipe>
}

extension FocusedValues {
    var selectedRecipe: Binding<Recipe>? {
        get { self[SelectedRecipeKey.self] }
        set { self[SelectedRecipeKey.self] = newValue }
    }
}

struct RecipeDetailView: View {
    @Binding var recipe: Recipe

    var body: some View {
        Text(recipe.title)
            .focusedSceneValue(\.selectedRecipe, $recipe)
    }
}
```

Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.

## Focusable Interactions

Use `.focusable(_:interactions:)` on custom SwiftUI views that should participate in keyboard or directional focus.

```swift
struct SelectableCard: View {
    let title: String
    let action: () -> Void
    @FocusState private var isFocused: Bool

    var body: some View {
        Button(action: action) {
            RoundedRectangle(cornerRadius: 12)
                .fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)
                .overlay { Text(title) }
        }
        .buttonStyle(.plain)
        .focusable(interactions: .activate)
        .focused($isFocused)
    }
}
```

Prefer semantic `Button`, `Toggle`, `TextField`, and other system controls before making arbitrary gesture-driven views focusable. Use `.focusable(interactions: .activate)` for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.

## Focus Sections

Use `focusSection()` on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.

```swift
struct TVLibraryView: View {
    var body: some View {
        HStack {
            VStack {
                Button("Recent") { }
                Button("Favorites") { }
                Button("Downloaded") { }
            }
            .focusSection()

            VStack {
                Button("Featured") { }
                Button("Top Picks") { }
                Button("Continue Watching") { }
            }
            .focusSection()
        }
    }
}
```

Use focus sections on macOS and tvOS when default left/right or up/down movement skips the intended group.

## Focus Restoration

After dismissing a sheet, popover, or transient overlay, return focus to a stable trigger or logical next target.

```swift
struct FiltersView: View {
    @State private var showSheet = false
    @FocusState private var isFilterButtonFocused: Bool

    var body: some View {
        Button("Filters") { showSheet = true }
            .focused($isFilterButtonFocused)
            .sheet(isPresented: $showSheet) {
                FilterEditor()
                    .onDisappear {
                        Task { @MainActor in
                            isFilterButtonFocused = true
                        }
                    }
            }
    }
}
```

Restore focus intentionally whenever presentation changes would otherwise leave users disoriented.

## UIKit Focus Guides

Use `UIFocusGuide` when UIKit or tvOS layouts need custom routing across empty space or awkward geometry.

```swift
final class DashboardViewController: UIViewController {
    private let focusGuide = UIFocusGuide()
    @IBOutlet private weak var leadingButton: UIButton!
    @IBOutlet private weak var trailingButton: UIButton!

    override func viewDidLoad() {
        super.viewDidLoad()

        view.addLayoutGuide(focusGuide)
        focusGuide.preferredFocusEnvironments = [trailingButton]

        NSLayoutConstraint.activate([
            focusGuide.leadingAnchor.constraint(equalTo: leadingButton.trailingAnchor),
            focusGuide.trailingAnchor.constraint(equalTo: trailingButton.leadingAnchor),
            focusGuide.topAnchor.constraint(equalTo: leadingButton.topAnchor),
            focusGuide.bottomAnchor.constraint(equalTo: leadingButton.bottomAnchor)
        ])
    }
}
```

`UIFocusGuide` is invisible and not a view. Use it to redirect focus without adding decorative UI.

## Common Mistakes

1. Mixing accessibility focus and keyboard or directional focus in the same mental model.
2. Storing `@FocusState` in shared models instead of the owning view.
3. Setting multiple competing default focus targets on one screen.
4. Using `.focusable()` on decorative views.
5. Forgetting focus restoration after sheets, popovers, or custom overlays.
6. Reaching for `UIFocusGuide` before trying `focusSection()` on macOS or tvOS, or better layout grouping in SwiftUI.
7. Using gesture handlers for primary actions on custom focusable controls instead of a semantic `Button` when possible.
8. Treating visionOS gaze hover as focus; reserve focus guidance for connected input such as keyboards and game controllers.

## Review Checklist

- [ ] `@FocusState` is local to the view that owns the controls
- [ ] Initial focus target is explicit when the screen needs one
- [ ] Focus movement between fields or groups is deterministic
- [ ] `focusedSceneValue` or related focused-value APIs are used when commands need current scene state
- [ ] Custom controls opt into focus only when they are truly interactive
- [ ] `focusSection()` is used for uneven directional layouts on macOS or tvOS before dropping to UIKit
- [ ] Focus returns to a stable element after temporary presentations dismiss
- [ ] `UIFocusGuide` geometry and preferred destinations match the intended route
- [ ] visionOS guidance distinguishes connected-device focus from gaze-driven hover or RealityKit input targets
- [ ] Accessibility focus concerns are handled in `ios-accessibility`, not mixed into keyboard-directional focus logic

## References

- Detailed patterns: [references/focus-patterns.md](references/focus-patterns.md)
- Multi-platform focus (tvOS, watchOS, visionOS, macOS): [references/multi-platform-focus.md](references/multi-platform-focus.md)
- Focus debugging and anti-patterns: [references/focus-debugging.md](references/focus-debugging.md)

Source

Creator's repository · dpearson2699/swift-ios-skills

View on GitHub

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